Romantic Recursive Puzzle Game Maquette Releases March 2, Features Bryce Dallas Howard

Graceful Decay and Annapurna Interactive’s upcoming puzzler Maquette cast Howard and her husband as a couple in the game.

They know what they are saying: “The couple that play together stay together.” Real couple Bryce Dallas Howard and Seth Gabel put this to the test as they cast their votes on an upcoming gaming project. In Graceful Decay and Annapurna Interactive’s new puzzle, Maquette, Howard and Gabel, who are married with children, play a couple who lead players through the game’s story.

Maquette, an ego puzzler, will have Howard and Gabel take over the roles of Kenzie and Michael. They are a couple whose relationship life cycle is played out through spatial puzzles as the two tell stories. In an interview with The Hollywood Reporter, Howard discussed the role and what drew her to the role. As the relationship eventually falls apart, she says she was drawn to the role because she didn’t actually portray one of the individuals as the relationship’s villain; “This is a relationship that ultimately does not work, but is in no way, in any form or in any form a tragedy.” Instead, these two individuals simply influenced each other as they grew as humans and then moved on.

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After taking on the roles, an easy choice for Howard and Gabel, who were fans of Annapurna’s previous games, both were given character biographies before seeing a script. This outlined the relationship between the two characters in a “kind of Venn diagram”. This helped them understand who the characters were before having to bypass the dialogue.

When the time for recording came, Howard received a recording kit and did all of her lines in a single day from her home in New York while the director was in Nevada. She remembers the process as being “pretty improvisational” where she and her husband really dug themselves in to capture the essence of the relationship the game required.

While this is director Hanford Lemoore’s debut play on Graceful Decay, he has had the idea for nearly a decade. He first came up with the concept while exploring the architecture of San Francisco years ago. He was inspired by the idea of ​​making a 3D game with physics. “Physics is so messy. With a physics simulation, you can knock an object and know it’s going to fall, but you don’t know how it’s going to fall.” This concept led to the creation of a truly unique puzzle experience.

Maquette launches on March 2nd for PC (Steam), PlayStation 4 and PlayStation 5.

Source: Hollywood Reporter

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